Address
Department of Cultural Technology and Communication (D.C.T.C.)
University of the Aegean, University Hill
Administration Building, P.O. Box 81100, Mytilene
Intelligent Interaction Research Group
Intelligent Interaction is a research group active in the cross-section of Intelligent Systems and Human Computer Interaction with applications in the Digital Cultural Heritage Management domain, based in the University of the Aegean.
What we do
Our expertise focuses on developing intelligent, interactive, and internet-based technologies to advance the preservation, presentation, and promotion of cultural heritage resources and services, with a strong commitment to research and development.
Intelligent Systems
Blending advanced technology and insightful algorithms to preserve and enhance cultural heritage and beyond
Human-Computer Interaction
Elevating digital heritage experiences through seamless interactions between users and advanced systems
Information Management
Optimising the preservation and accessibility of cultural assets through information science applications
Research Areas
Expertise spanning a diverse range of fields within Digital Cultural Heritage Management.
AI & ML
Advancing research with Artificial Intelligence (AI) and Machine Learning (ML) solutions, applying deep learning techniques for sentiment analysis, image classification and speech recognition.
Cultural User Experience
Pioneering Cultural User eXperience (CUX), by transforming users into active participants, bringing forth the multidimensional aspects beyond usability, valuing factors like cultural diversity and individual profiles for shaping unique cultural experiences.
Semantic Data
Utilising ontology-based semantic services such as search and retrieval, integration, mining of data, and reasoning, streamlining Linked Open Data production and use.
Affective Computing
Capturing, interpreting and simulating human emotions and enhancing human-computer interaction research through Affective Computing (AC), bridging computer science, psychology, and cognitive science.
Serious Games
Propelling educational gaming, Serious Games (SGs) for captivating the Cultural Heritage sector by blending learning and playfulness, fostering engaging game experiences (GX) and heightened user motivation.
Crowdsourcing
Engaging the public and enriching Cultural Heritage through crowdsourcing systems and participatory design, opening more inclusive and accessible spaces.
AR & MR
Developing Augmented and Mixed Reality applications in Cultural Heritage, by creating engaging interfaces, integrating advanced technologies for enhanced Cultural User eXperience, involving research in 3D UI design and evaluation.
Internet of Things
Enhancing user experience within IoT and ubiquitous environments through context-awareness, with applications including semantic preservation of cultural heritage, personalized content delivery, and adaptive cultural spaces.
Digital Storytelling
Creating Digital Storytelling cultural heritage applications using computational methods and Large Language Models as tools for Museums, with emergent storytelling systems for cultural heritage,
About
Intelligent Interaction
The Intelligent Interaction Research Group (ii.aegean.gr), established in 2016, is an active research group specialising in Human-Computer Interaction, Intelligent Systems, and Cultural Heritage Management. Led by Associate Professor George Caridakis from the Department of Cultural Technology and Communication at the University of the Aegean, the group coordinates a wide range of research, educational, and developmental initiatives. The team is composed of a core group of postdoctoral researchers and doctoral candidates, with a flexible, interdisciplinary structure that fosters collaborative research across projects.
IN.S.AN.E
INtelligent Systems ANd Experiences (IN.S.AN.E)
(goinsane.gr) is a recently established spinoff company (2023) in the areas of Intelligent Systems and Human-Computer Interaction with applications in the Digital Cultural Heritage Management domain. INSANE is affiliated with the Intelligent Interaction Research Group, i-Lab Intelligent Systems Laboratory, Dept. of Cultural Technology and Communication, University of the Aegean, under the coordination of Dr George Caridakis.
Publications
Equipment
Intelligent Interaction Research Group has a well established laboratory with equipment that includes among others AR/VR Devices, 3D Scanning equipment and intelligent interaction devices such as Smart Table and Smart Floor. Also, a wide list of devices for IoT infrastructure is available including Arduino boards and shields, Lillypad microcontrollers, Amazon Echo devices, Belkin smart lamps and NFC tags and readers. The laboratory was equipped through regional, national and european funding projects, with special mention to PEP Project which contributed with the majority of equipment.
VR-AR Headset
Oculus Rift
VR headset designed to connect to a high-powered PC to enable advanced computations and graphics rendering.
Microsoft Hololens 2
Fully articulated hand tracking, touch, grasp, and move holograms in ways that feel natural, adapting to your hands, so holograms respond like real objects.
Vuzix Blade AR glasses
See-through waveguide optics merging digital instructions into real-world tasks, removing distractions and vision occlusion and reducing error rates.
3D Scanning-Printing
FARO Focus M70
Short-range professional-grade laser scanner. Ultra-portable device enabling fast, straightforward and accurate measurements of small construction sites, small-scale facades, complex structures and production.
Open Technologies Scan In a Box (SIAB)
Desktop 3D scanner designed to offer a high price-to-ratio performance, using structured light 3D scanning technology, with mobile, adaptable structure and simple configuration.
3Dio FS Binaural
Binaural stereo microphone containing two prosthetic, human-shaped ears with microphone capsules embedded inside each ear canal. Binaural microphones capture audio the same way your real ears hear sounds.
Garmin Virb 360
The first 360 camera to feature 5.7K spherical stabilization using the VIRB Edit desktop software, or 4K stabilization, available with both VIRB Edit or the VIRB mobile app.
Ultimaker 3D Printer
With actively heated build chambers, direct drive, and rigid metal frame for easy 3D printing a specific range of engineering-grade materials with high repeatability and dimensional accuracy using 1.75 mm filament.
Smart Devices
Smart Floor
Large area capacitive sensor floor with invisible installation beneath flooring. Persons walking across the floor trigger signals which are sent wirelessly to a transceiver, calculating the number of persons on the floor, their direction, speed, and falls. Several standard-interfaces are available for client-specific data analysis infrastructure.
Smart table
Futura-Z' interactive table with side screen and internal alternating lighting (RGB), 4K resolution with up to 20 touch points, designed to prevent any fall, with waterproof surface and 10mm anti-vandal glass.
Internet of Things (IoT)
Arduino Mega + MKR
Microcontroller with 54 digital input/output pins (of which 15 can be used as PWM outputs), 16 analog inputs, 4 UARTs (hardware serial ports), a 16 MHz crystal oscillator, a USB connection, a power jack, an ICSP header, and a reset button.
Projects
Mansion AR tX
The project concerns the creation of an innovative platform that will provide digital services and tour tools in cultural spaces (mansions) of the wider area of the Municipality of Kifissia, incorporating cutting-edge technologies such as Augmented Reality, 3D architectural diagrams and personalised tours, with the ultimate goal of creating new forms of interactive cultural experience. The object of the project is the creation of an innovative augmented reality platform, accessible from portable and fixed devices (smartphones, tablets, computers, etc.), through which the visitor will be able to browse the urban fabric under the guidance of a digital map, and to be guided to the mansions of Kifissia with the help of three-dimensional architectural diagrams that will provide condensed architectural information (history, typology, form, construction), rendered in an intelligible way.
Duration: 2023
ePalm
Responding to the growing demand of museum visitors for a personalized digital tour experience, especially in the midst of the recent Covid-2019 pandemic, the v-PalM project aims to develop a platform for offering virtual guidance and education services at the Museum of Paleontology and Geology that is hosted at the National Kapodistrian University of Athens. The development of the platform will be based on innovative information and communication technologies (ICT), including conversational agents, machine learning (e.g., for text processing), personalized recommenders, development of mobile applications taking advantage of gamification techniques and content digitization using 3D scanning devices. The v-PalM solution will create a Virtual Museum offering to visitors user-friendly access to the available material, so that the interested people, depending on their interests, will be able to enjoy the virtual tour services, including educational and entertainment services for the museum, focusing on cases where physical access is not possible.
Duration: 2023
Street Lines
Tourism has emerged as one of the country’s most important financial sectors, displaying significant growth potential each year. For better exploiting this growth and further maintaining the observed growth rates, it is necessary to interconnect the touristic product/content with the actual interests of the expected and potential tourists. STREET-LINES project focused on this need, developing a system that collects information from open tourism-based platforms and online social networks used by the visitors, generating in an automated manner recommendations for strategic planning of cultural events, designing proper support of the emerging tourist destinations, etc. More specifically, the STREET-LINES project crawls publicly available sites containing tourism-relevant content, e.g., websites of Municipalities/Prefectures, and online social media aiming to collect as many as possible open data relevant with planned events, provided from the organizers and relevant to the interests of users that are considered potential visitors.
Duration: 2023
AegeanA
AegeanA collected cultural content in the Region of North Aegean, operating in full compliance with the national cultural aggregator SearchCulture.gr of the National Documentation Centre and through it with the European portal of cultural content Europeana. The project developed a digital repository for the collection, organization and promotion of cultural heritage artifacts, by providing relevant services to the cultural institutions in North Aegean, as well as to other institutions of the Region related to the cultural, environmental, pedagogical development and touristic visibility of the area.
Duration: 2020-2023
CAnTi
CAnTi extended and enriched preservation work in the archaeological site of the Acropolis of Tiryns and includes conservation and restoration procedures for monuments, documentation of these procedures through three-dimensional representation, documentation of previous interventions, and the production of virtual and augmented reality interactive, educational applications that will project and spatiotemporally visualize how maintenance, restoration and protection was applied on the monuments and was implemented in the form of two Open Labs that operated both in the archaeological site and in the facilities of the Nafplio Archaeological Museum.
Duration: 2020 – 2023
PaloAnalytics
This project developed the innovative PaloAnalytics platform that allows companies and organizations, which operate in many countries, to monitor and analyze in depth the markets’ interest to their products and successfully plan their marketing and communication strategy with data and insights collected from all the local media and presented in a common language, English.
Duration: 2018 – 2021
Tracce
TRACCE project designed and developed an innovative ubiquitous platform for cultural routes, and different computing devices, using cultural inventory of travelogue literature, the digital material of today’s travellers and new information and communication technology. It offers cultural interpretation services that combine the visit of an area with the acquaintance of the historically recorded and the contemporary touring experience.
Duration: 2018 – 2021
ELIDEK Scholarships
John Aliprantis and Eirini Kalatha have been awarded with a scholarship for their PhD research from the “1st Call for PhD Scholarships by HFRI” – “Grant Codes 234 and 1347”, from the General Secretariat for Research and Technology (GSRT) and the Hellenic Foundation for Research and Innovation (HFRI).
Duration: 2017 – 2019
Digital Cultural Heritage Management Center
The Digital Cultural Heritage Management Center is available for cultural heritage institutions as well for other local public organizations related to the cultural, environmental or tourist promotion of their region. The center provides the necessary equipment, knowledge and support, assisting on promoting heritage on a bigger and wider audience.
Duration: 2019 – 2022
Our Team
George Caridakis
Scientific Coordinator
Konstantinos Michalakis
Postdoctoral Researcher
Markos Konstantakis
Postdoctoral Researcher
Yannis Christodoulou
Postdoctoral Researcher
Stavroula Zoi
Postdoctoral Researcher
Themis Moraitou
Postdoctoral Researcher
John Aliprantis
PhD Candidate
George Trichopoulos
PhD Candidate
Mariana Ziku
PhD Candidate
Georgia Angelaki
PhD Candidate
Athina Grammatikopoulou
PhD Candidate
Kostas Ordoumpozanis
PhD Candidate
Vasilis Ballas
Master Student
Fotis Pastrakis
Master Student
Our Partners
Interested in joining or working together? Drop us a line...
Leverage the experience of Cultural Heritage through the power of Intelligent Systems and Human-Computer Interaction.