Affective Computing

Πατήστε το κουμπί ΕΠΕΞΕΡΓΑΣΙΑ για να αλλάξετε αυτό το κείμενο. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

Artificial Intelligence and Machine Learning

Affective Computing (AC) is an emerging technology that is being exploited to identify, record, interpet, process, and simulate various shades of human emotion. It consists an interdisciplinary field that pertains to the wider research field of human-computer interaction, and spans the fields of computer science, psychology and cognitive science

Semantic Web and Linked Open Data in Culture heritage

Preservation and promotion of Cultural Heritage (CH) requires the collection, storage and processing of diverse information which are related to different disciplines and activities included in the domain. Furthermore, the combination of heterogeneous cultural data and the interconnection of different sources are considered indispensable, though not trivial, to accomplish. In this direction, semantic web technologies could benefit the management and reuse of CH information. Services such as unified management, search and retrieval of cultural content, data integration, data mining and knowledge extraction, as well as Linked Open Data production and use are in our spectrum of interest and research activities.

Internet of things and ubiquitous computing

Πατήστε το κουμπί ΕΠΕΞΕΡΓΑΣΙΑ για να αλλάξετε αυτό το κείμενο. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

Mixed reality

Mixed Reality applications in the Culture Heritage domain aims on creating modern and natural interfaces that attract visitors and promote new methodologies of combining education and entertainment. Our research focuses on integration of Mixed Reality techniques with other state-of-the-art technologies (Semantic Web, Linked Open Data, Ubiquitous Computing, Serious Games etc) to enhance Cultural User eXperience (CUX).

Serious games

SGs, games designed for an explicit educational purpose and are not intended to be played predominantly for amusement, are gaining an increasing interest for Cultural Heritage sector. The fact that they combine aspects of learning with the playfulness of video create engaging game experience (GX) and maximize user’s motivation. Their ability to attract even users that may not be familiar with the arts and culture to discover the mystique of cultural heritage make them a promising tool in the cultural heritage filed and contribute to the widespread diffusion of SGs.

Cultural user experience - cux

The interaction between different cultural objects and user’s cultural backgrounds defines the cultural user experience (CUX) as “The unique produced knowledge and experience from different cultural identities”. The first vital gist of CUX is understanding and consequently meeting the cultural heritage users need. Secondly, it will lead to the simplicity and elegant attributes of a cultural product or system that creates positive experience such as joy to own and to use

Close Menu